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The entertainment market research report shows all the radical changes that are happening in the entertainment industry in the forecast period. The entertainment and media industry is all set to grow at a rapid scale with advancements in digital technologies and the emerging 5G network connectivity. The gaming sector is having a significant impact of artificial intelligence (AI) as the consumers are demanding enhanced gaming experience. The AI is expected to make way for the key players to invest in the market. The constant changing behavior of the consumer is becoming the catalyst of growth for the entertainment industry, and it is constantly evolving itself. The entertainment market and industry analysis show the innovations and ideas in response to the rapidly changing market. Smartphones, movies, in-flight entertainment, and gaming are some of the basic applications of entertainment in the market. The smartphone is constantly getting technologically advanced, and it is also driving the mobile phone market. The smartphone is now more of a media device and it because of its enhanced graphics content. The global entertainment market has availed the provision of watching television shows, news, and movies online with the help of web-based domain, which has become immensely popular among people. The increased usage of smartphones and download of a number of applications have also favored the growth of the entertainment market. Market report of entertainment industry highlights the technological advancements like Full HD three-dimensional televisions, rapid internet connectivity speed with 4G and 5G mobile network, and the availability of the wireless broadband. These are considered to be the major driving forces for the global entertainment market. Some of the other key elements of the entertainment industry are electronic, exhibition, live, mass media, and musical. Live denotes to events like comedy performances, circus, concerts, musical theater performance, orchestras, vocal artists and composers. Exhibition includes fairs trade shows, game parlors and amusement parks. Mass media comprises of internet, movies and broadcasting. Electronic is generally related to video games. The entertainment and media industry is segmented into regions like North America, Asia Pacific, Europe, and the rest of the world. North America is the largest market of the entertainment industry, with a valuation of $878.3 billion in 2018. It is expected to grow further with a CAGR rate of 8.84% during the forecast period. Europe stands at the second largest market for the entertainment industry in 2018, with a value of $576.5 billion and is expected to grow at a rate of 9.07%. But amazingly, the market of Asia Pacific is expected to grow at a higher rate of CAGR 13.30%. China has seen rapid growth in the entertainment and media industry recently because of the rapid digitization and increased use of the internet that promotes the use of entertainment products and services like advertisements, video games, and movies. The social media platforms and excess use of search engines have also given a boost to the entertainment industry. Japanese entertainment and media market is growing in the fastest way among others in the Asia Pacific region. The gaming industry of the US is also the key contributor to the growth of the entertainment industry.